Building upon the storyline from the first installment, Two Worlds II offers the willing adventurer the thrilling experience of a perilous and daring journey throughout a vast magical land. While undoubtedly rich in story, detail and content, the game also offers an array of unique approaches to classic game elements that push the envelope for the fantasy RPG genre. Featuring the all-new GRACE™ game engine, Two Worlds II seeks to offer an immersive blend of two of the most important role playing elements - strong atmosphere and dazzling visuals. Incorporating cutting-edge technology features such as Real Eye Adaptation, HD Dynamic Motion Capture, and Multi-Source Dynamic Lighting, the world of Antaloor comes alive like never before as a true role-players paradise.
Click Here to Watch the Two Worlds II Debut Teaser Trailer: youtube Two Worlds 2 E3 2010 Trailer [HD] Developer: TopWare Interactice Release: 2/2010 Genre: RPG Platform: PS3/X360 Publisher: SouthPeak Games Website: twoworlds2/ Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONS magic management, and the PAPAK alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFT tool. Players can break down items into their basic materials and create new unique items. Two Worlds II is also graphically superb. The powerful GRACE engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements. Follow Machinima on Twitter! Machinima twitter Inside Gaming twitter Machinima Respawn twitter Machinima Entertainment, Technology, Culture twitter FOR MORE MACHINIMA, GO TO: youtube FOR MORE ...
An in depth look at the Village Mode in Two Worlds II A very welcome addition to the already amazing gameplay. You only need to have a lot of Cash to build Structures. Youll get an income every 6 hours (game time).
from the press release SouthPeak Interactive Invites You To Take Up Arms And Return to the World of Antaloor in Two Worlds II The Long Anticipated Second Chapter of the Epic Fantasy Series Dated for Consoles and Windows PC this Fall TopWare and Reality Pump have spent a tremendous amount of time listening to feedback based on the original game, said Richard Iggo, VP of Marketing at SouthPeak. If the reaction weve seen so far from the press is indicative of whats to come, we have a game that will be seen as a benchmark in the genre. Epic is a word thats overused and worn-out when it comes to games like this, so weve created a new word for Two Worlds II: Astronepic. Yeah, its that good. Building upon the storyline from the first installment, Two Worlds II offers the willing adventurer the thrilling experience of a perilous and daring journey throughout a vast magical land. While undoubtedly rich in story, detail and content, the game also offers an array of unique approaches to classic game elements that push the envelope for the fantasy RPG genre. Featuring the all-new GRACE game engine, Two Worlds II seeks to offer an immersive blend of two of the most important role playing elements - strong atmosphere and dazzling visuals. Incorporating cutting-edge technology features such as Real Eye Adaptation, HD Dynamic Motion Capture, and Multi-Source Dynamic Lighting, the world of Antaloor comes alive like never before as a true role-players paradise. Two Worlds II ...
This one details what spells Im currently using, their cards, and then those spells in action. Watching it over I could have used some of my AoE debuffs and buffs much better. I also got stun-lock, knockdown owned, lol. Hope you have fun watching =). One thing to note that makes the game more fun: Forget about resistances. Attack with whatever you want to, and win anyway. More difficulty is good difficulty.