Chris Pruett There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games....
Ian Ni-Lewis, Dan Galpin Want to make great Android games, but youre not a Java programmer? This talk is for you. Android supports a toolchain for building applications in C/C++. In December 2010 it got a makeover specifically aimed at making life better for game developers. This presentation gives an introduction to Android programming in C/C++, covers whats new and improved since last year, and shows best practices for building and debugging games with the NDK....
UPDATE: I switched to the new LG Optimus V and while the android 2.2 system is great, the ON SCREEN KEYBOARD SUCKS!!! I cant even explain how badly it sucks... what we need is an ANDROID with a REAL keyboard... I hate the on screen keyboard and it SO slows me down with errors. Took me a little while to get this up but now that I have had this phone for about 3 months I can tell you it is THE BEST DEAL currently in a phone. Some people will whine that it is not a true smart phone but I had the true smart phone the Blackberry ...
Ray Cromwell, Philip Rogers GWT does more than make awesome Enterprise Apps, its a great tool for games too. Learn to write 2D and 3D games using HTML5 and GWT, leverage and port existing game libraries and physics engines, share game code between GWT and Android, publish to the Chrome Web Store, and of course, see demos of really neat GWT games in action....
Mike Lockwood, Erik Gilling, Jeff Brown You have always been able to connect an Android device to your computer, but until now there was no way for Android applications to interact with other hardware via USB. In this talk we cover new support in Android 3.1 for USB input devices, as well as new APIs for applications to communicate with peripherals via USB. The APIs support both Android powered devices that act as a conventional USB host, and non-host Android devices that communicates with a new class of USB hosts known as A...
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